The Woodsman

WoodsmanWoodsman Wireframe

3D Bust Sculpt

A quick bust sculpt created in Zbrush to practice my cartoon style sculpting process. Starting from a sphere I pushed and pulled the digital clay to sculpt out the forms of the character. Following that I used Zbrush’s zRemesher function to quickly retopologize the mesh. However, the zRemesher function doesnt create perfect topology, so, some manual adjustments are required in Maya.

Programs used:
Zbrush, Maya, Keyshot, Photoshop

Concept art
Concept art by Patri Balanovsky